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Project: Locomotive Interface Concept

Client name: GE Transportation

My Role: User Interface Designer • Visual Designer

Project Overview

Tasked with reimagining the user interface for GE Transportation's locomotive control systems, I developed a concept for a touchscreen interface that enabled intuitive, joystick-style control of locomotives. Drawing inspiration from video game interfaces, the design aimed to enhance usability and operator engagement in a traditionally utilitarian environment.

Problem Statement

The existing locomotive control interface was outdated and lacked the intuitive design necessary for efficient operation. The challenge was to create a modern, visually appealing touchscreen interface that could facilitate remote control of locomotives, even beyond the line of sight, while maintaining the functionality required for safe and effective operation.

Process / Approach

FACING THE CHALLENGE:
One of the biggest challenges was designing a cockpit interface for a domain I had no prior experience in. I had little knowledge of aviation terminology, cockpit operations, or the pressures pilots face during critical system failures. On top of that, pilots previously relied on paper manuals, so any design decision could directly affect safety. Iterations had to be precise, intuitive, and validated rigorously.

How I Overcame It:

Results / Impact

The locomotive interface concept received positive feedback from stakeholders, demonstrating the potential for innovative and visually appealing interfaces in industrial applications. While the project remained a concept, it opened up new possibilities for future projects, highlighting the importance of visual direction in creating impactful and forward-thinking user experiences.